Augmented Reality / Virtual Reality/ Extended Reality & Mixed Reality
allows the learner to have control of all of their senses while learning.
Technology is in every aspect of our lives; by learning how to create and adapt it to our needs, we can use technology to make our lives easier, not harder.
AR– Augmented Reality (AR) is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfaction.
VR – Virtual Reality (VR) is a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality include entertainment (e.g., video games), education (e.g., medical or military training), and business (e.g., virtual meetings).
XR - Extended Reality (XR) refers to all real-and-virtual combined environments and human-machine interactions generated by computer technology and wearables, where the 'X' represents a variable for any current or future spatial computing technologies.
MR - Mixed Reality (MR) is the merging of real and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real-time. Mixed reality does not exclusively take place in either the physical or virtual worlds but is a hybrid of reality and virtual reality.
What can we do? – We adapt the technology to your community's cultural needs, creating a school, an institute, or a university. We create and brand your mission and vision from media to platform. We create unique revolutionary brands.
Why do we do it? – We believe that through STEAM, we can transform lives. Creating spaces for people to learn and ensuring education is accessible to everyone and anyone at any time is why we exist!
Education shouldn't be confined to spaces because in #communities, #representationmatters.